![twixtor sony vegas 14 twixtor sony vegas 14](https://i.ytimg.com/vi/V8yffaHXcAw/maxresdefault.jpg)
#So, 60000 equals normal speed 120000 equals 50% normal speed, etc. #"num" equals result of 30 fps, times 2, multiplied by slo-mo factor #forward_vec = MAnalyse(super,blksize=8, overlap=2, isb = false, search=3 ) #JohnM #backward_vec = MAnalyse(super,blksize=8, overlap=2, isb = true, search=3 ) #JohnM #Might need to create and tweak vectors if the QTGMC vectors produce artefacts QTGMC(SubPel=2) #SubPel must match pel in MSuper below #Frameserve in RGB24 format (or RGB32 if AviSynth will not accept RGB24)ĬonvertToYUY2(interlaced=true, matrix="Rec601") #Rec601 is correct for encoding Ut Video Codec or Lagarith in Vdub # General purpose script for slower-than-50% slo-mo from interlaced source The vast majority of it consists of commented-out options and notes. So building on that, here's a "general purpose" slo-mo script I've put together, minus the multi-threading code, for anyone starting with interlaced footage, and going down the AviSynth route for slo-mo. > For interlaced to progressive slo-mo, I think you can just insert QTGMC in place of Bob in that script I posted today, and then skip the weave << The same thing is true of a lot of the dark detail in the background.Īnyway, this is very subjective stuff, and if you don't like what I did, my feelings won't be hurt at all.
![twixtor sony vegas 14 twixtor sony vegas 14](https://i.ytimg.com/vi/gRqwqO7huWY/maxresdefault.jpg)
Because of the noise, it is tempting just to crank up the dial and kill everything, but then you end up with them playing on a green plastic sheet. Because this is 8mm analog, there isn't the same sort of crisp edges to the grass, but there is a lot of noise. The place where I found your denoising too strong - and where my initial attempts were also too much - is in the grass. However, it gets rid of most of the dot noise, and also the subtle yellow chroma blotches in the grass. I am definitely of the "less-is-more" school when it comes to denoising, so you may at first not find this sufficiently denoised. Here's a link to a denoised version of your soccer video: Video supersampling can improve the appearance of computer-generated animation by calculating intermediate frames between the project's frame rate, allowing you to create smoother motion blurring or motion from sources such as track motion, event pan/crop, transitions, or keyframable effects. It used to be that supersampling was only useful for things that Vegas itself generated, like masks, titles, generated media, etc. You're welcome to try supersampling on slo-mo, but I'm pretty sure that it does absolutely nothing for video, unless something has changed in recent releases.
#Twixtor sony vegas 14 code#
I changed the analysis lines in the code previously posted to these two lines:īackward_vec = MAnalyse(super,blksize=8, overlap=0, isb = true, search=3 )įorward_vec = MAnalyse(super,blksize=8, overlap=0, isb = false, search=3 ) I went frame-by-frame and did a back-and-forth A/B comparison and, other than the change in the amount of detail, I couldn't see much difference, except at the moment just after the kick, where Twixtor definitely does a better job of retaining the shape of the ball.ĥ% Slow Motion (MPEG-2 format) using AVISynth What I found is that, after I tweaked MVTools2 a little, I was able to get almost the identical motion artifacts (or lack thereof) as Twixtor. For some reason the Twixtor footage has lost its detail - that could have been during the encoding, or from some other factor. I would be happy, if you have the original, unaltered DV clip of the exact same sequence (corner kick, bicycle kick, goal) to take a shot at denoising it.īTW, just for grins, I slowed down the kick to 5% so I could A/B with the Twixtor footage. As you know, that is another thing I have spent a lot of time trying to perfect (see the fish denoising thread with Nick Hope a few months back). Speaking of noise reduction, the AVI file you uploaded sure looked to me as though noise reduction had already been applied.